Console Variables are powerful tool that you can use to change the game at runtime. This means you can do it at any point in…
Culling is the process of excluding rendering objects to optimise performance. There’s a wide range of culling options with a few coming as standard with…
For Forgotten By Time, an indie horror game currently in production, I wanted to add an effect which makes objects look unnatural. I needed it…
Unreal Engine is a great tool for making games. It has functions for a lot of the most common features people want, such as depth…
Pixel art is a form of art that has stood the test of time. Originally beginning in the early days of video games that were…
Graphics settings are something that many don’t truly understand beyond turning everything up to as high as you set up will allow. Some of the…
For many, the time and cost that goes into making a game, as well as the complete process from programming to sound design, means that…
There’s nothing in 3D that says high-quality asset than a perfectly smooth (or as close to it as possible) surface. The downside is, to achieve…
A tiling texture is a texture that, when placed next to itself, will connect perfectly to create a larger texture. An example of how this…
Texel density refers to the texture resolution on an object in comparison to the real-world size of the object. It is usually measured as pixels/meters…