Video game artbooks used to be a rarity that only the most visually stunning games put out. These days, as game companies look for more offerings to include in special editions of games, they are much more common. This is a good thing as it pushed the best to be even better to stand out, but on the other hand, there are plenty of artbooks out there that don’t quite live up to expectations as companies put minimal effort into something to try to earn more money.
As with all things art-based, quality is somewhat subjective, so your favorite one may not make the list but that’s fine. They are also based on the artbook and not the quality of the game, however, the quality of the artbook is generally tied to the quality of the art in the game, as most of it is stuff that made it into the game or was used the concept it. Equally just because a game has good art does not mean that they produced one of the best game artbooks.
Without further ado, let’s look at what this Lead Artist considered to be the best video game artbooks.
God of War (2018) remains one of the best-looking and best-made games ever, so it’s unsurprising that the artbook is pretty stand out. Whilst it isn’t the most in-depth in terms of explanations, it lets its amazing artwork do the talking. It also breaks it down in a way that helps you understand the process of making a game and how it developed over time. With 5 years of development time whilst reimagining the franchise, there’s plenty of content to get your money’s worth.
Another of the most visually and technically stunning game in recent years is Horizon: Zero Dawn. Having seen the Horizon team give talks at GDC behind their amazing design processes you know that not only that the content is going to be fantastic, but that the team also has a passion for sharing their ideas with everyone. There are few teams that can produce an artbook as good as this one and it’s a must-have for anyone with an interest in-game art.
For something a bit different from your AAA blockbusters, look no further than Spyro: Reignited. Easily one of the best remakes ever made, this book goes into all the work that Toys For Bob did when bringing this classic back to life in a totally new way whilst maintaining that nostalgic feeling. The book discusses the ideas behind how they came up with their designs for old classics. You also get to see characters in ways that you wouldn’t do just playing the game. A great all-around artbook and one that would be good for budding artists to use for reference.
The team at Blizzard have now produced multiple artbooks based on the Overwatch universe to coincide with each of their games. Including behind-the-scenes artwork and unused designs, you get to see your favorite characters and worlds in an entirely different light. The books also go deeper into the lore in a way that may not be fully apparent while playing the game, meaning you get a better understanding of what’s unfolding and everything from the level set dressing to the lines the characters speak to make the world come to life.
Another addition from the brilliant art team at Blizzard. Rather than a singular book, World of Warcraft has a number of different artbooks, focusing on everything from the base game to cinematics, each of them a joy in its own right. I have a soft spot in particular for the original World of Warcraft artbook as copying drawings from that book was how I started along my game art career path. I was absorbing techniques and skills from the WoW artbook long before I ever touched the game itself. Unfortunately, that book is hard to come by these days, however, the artbooks have improved since then with more information and behind-the-scenes content.
Although the game series has had some controversies during its time, it’s impossible to ignore the technical and artists feats on show within the Last of Us games. Naughty Dog has been an industry leader in these areas for many years now and The Last of Us: Part II still stands as one of the most visually impressive games ever released. This artbook fully lives up to the game, going more in-depth than most and covering everything from the concept art behind the major points in the game, in-depth character backgrounds and motivations as well as some of the more incidental things, such as the fake brands that they created for the game. It really gives you a good peek behind the curtain at everything that’s involved in bringing a game world to life which absolutely secures it as one of the best game artbooks out at the moment.
When you think of games and great art, the mind rarely drifts to strategy games. The zoomed-out macro view you play from as well as usually having many units moving and fighting on screen at any time is not conducive to great graphics. However, the team at Creative Assembly really went above and beyond with their Warhammer trilogy. That being said it’s still hard to appreciate the work that’s gone into the game during the chaos of organizing your army. This is the perfect opportunity to see the game’s beautiful artwork in all its glory.
Whilst we’ve seen a whole lot of Marvel in recent years, and a decent amount of the Guardians of the Galaxy, the game reimagines them in a way that’s separate from the movies, so you get to see the series in a whole new light. Seeing your favorite characters reimagined in a way that’s true to the original comics but with its own identity means getting to flick through all of the concepts and artwork from the game and relive the Marvel universe in a whole new way.